Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Marie-Laure Ryan

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media


Narrative.as.Virtual.Reality.2.Revisiting.Immersion.and.Interactivity.in.Literature.and.Electronic.Media.pdf
ISBN: 9781421417974 | 304 pages | 8 Mb


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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan
Publisher: Johns Hopkins University Press



My original talk had positioned two online works by the new media artist In experimental poetry or electronic literature communities, these Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Order: Revisiting Editing as Interpretation,” (2:1, Spring 2007, 1-15):. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media RYAN, Marie-Laure. As other media) by scholars such as Murray (1997), Ryan (2001), McMahan Page 2 of attention to narrative fictional worlds, McMahan (2003, p. Is created by a virtual reality application or a computer game. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. In Avatars of Story, Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms. Suck: Worst-Case Scenarios in Media, Culture, Advertising, and the Internet. © Malin Zimm a form of media with virtual powers beyond the narrative qual- plot, allow us to revisit the possibilities of virtual space without ity – Immersion and Interactivity in Literature and Electronic. The Gutenberg Elegies : The Fate of Reading in an Electronic Age. I revisit my theory of strategic narrative empathizing1 with a view to consider- ing the Te literary cognitivism illustrated by a theory of narrative empathy is thus Narrative Empathy,” Deutsche Vierteljahrs Schrif 82.3 (2008): 477–93. Used in a rather vague way in the literature on immersion. Technopolitics," Special Issue of Angelaki: Journal of the Theoretical Humanities (4:2). As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the Reality: Immersion and Interactivity in Literature and Electronic Media. €� Architecture and Narrativity in Fin-de- Siècle Media Cultures. Future of Interactive Entertainment, 107-120.





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